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The system requirements page of the Xojo documentation does not list Xcode 12 as a supported version. If there aren’t, then I don’t mind installing Xcode 12 it is free, after all and will eventually be required… What can be more irritating is when a certain version of Xcode becomes required and one has to update their Xojo license in order to use the required Xcode when there aren’t additional compelling features in Xojo. However, my original query was more along the lines of: are there any issues using Xcode 12 with Xojo 2020 r1 to produce iOS apps. Select the build to see the build transcript, the list of steps Xcode took to. I appreciate what everyone is saying about the tyranny of Xcode updates and the work-arounds. This guide is geared towards MacOS Monterey 12, macOS Big Sur 11, macOS Catalina, macOS Mojave 10.14.x, 10.13 High Sierra, 10.12 Sierra, OS X 10.11 El Capitan, OS X 10.10 Yosemite, and Mac OS X 10.9, and newer releases. is that the workspace is full, leading to code. I would guess that Xcode 12 will be required maybe sometime this (northern hemisphere) winter or early spring.
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You also need an Apple ID to download and install Xcode 12 from the Mac App Store. The App Store is still accepting submissions created with Xcode 11. Follow these steps: Download Xcode 10.2 via this link (you need to be signed in with your Apple Id): and install it Edit Xcode.app/Contents/ist and change the Minimum System Version to 10.13. running macOS Catalina (specifically version 10.15.4) or greater. If you want to deploy, you MUST install Xcode 12.Īctually, this is not true. The X.Org software components licenses are discussed on the. Xcode 11 cannot produce a compiled app that can be uploaded to the App Store. An XQuartz installation consists of many individual pieces of software which have various licenses.
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